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LambdaMod 0.2.0 Release

Finally we have a (crude and somewhat visually unappealing, we'll get there) demonstration of what LambdaMod will eventually look like! This update adds quality-of-life improvements that will allow me to make testing content for all future stages of development. Here's what was worked on across the last 28 daily patches:

As for the next update, I don't foresee any major changes to the roadmap that I outlined in the previous post. Next up will be development of client-side prediction so that people can start actually using the game in multiplayer as intended. The exceptions are I may take a day or two off to take a look at the state of VR and quality-of-life daily patches will probably continue for a while yet. I bought a set of Vive Trackers and I'm interested to see if I can get them working in OpenXR and my attempts to use the body editor to create the image at the top of this post revealed many more bugs than I was expecting.


I'm hoping the gap between 0.2.0 and 0.3.0 will be shorter than the one between 0.1.0 and 0.2.0, as this upcoming version is basically just going to be one medium-sized feature. That said, networking is one of those things that can randomly just throw a tangle at you that takes a week to straighten out, so we'll have to see.

Created by Amini Allight on amini-allight.org