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LambdaMod 0.5.0 Release

After many many delays version 0.5.0 of LambdaMod is now out, adding proper VR support! Here's what was worked on across the last three months:

This version unfortunately took much longer to release than expected. This was mostly because of various unscheduled disruptions and work on another more important project. I managed to keep up a fairly regular rate of patches but wasn't able to tackle some of the larger items as quickly as I would have liked, instead publishing a large number of smaller patches that focused on issues outside of VR that are easier to test.

As for what's next... I'm going to try to avoid being too specific about the goal of the next version this time. I've found I'm most efficient when I can reshape the work to fit the time I have. "I have half an hour free, I'll patch this obscure little thing that's been bugging me" is a much more productive approach for me than "I have half an hour free, I should be working on inverse kinematics and that isn't enough time to tackle it, so I won't even start." That said, my motivation (and the project's visual promotional materials) would be best served by a push that skips over important groundwork like sound and animation systems and goes straight for better body editing, greater VR interaction and a wider variety of visual primitives to populate scenes with, so that's what will probably happen. Probably.

Created by Amini Allight on amini-allight.org